Vol. 4 No. 2 (2025): The QUEST: Journal of Multidisciplinary Research and Development
Articles

Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society

Julius Jay Rodriguez
Nueva Ecija University of Science and Technology

Published 03/11/2026

Keywords

  • Game-Based Instruction,
  • Science,
  • Technology,
  • and Society,
  • PEDAGOGICAL INNOVATION,
  • TEACHING
  • ...More
    Less

How to Cite

Rodriguez, J. J. (2026). Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society. The QUEST: Journal of Multidisciplinary Research and Development, 4(2). Retrieved from https://neust.journalintellect.com/quest/article/view/254

Abstract

This study investigated the effectiveness of game-based instruction in improving students’ academic achievement in Science, specifically focusing on the topic Biodiversity and the Healthy Society. The results revealed that students exposed to game-based instruction achieved significantly higher posttest scores compared to those taught using traditional methods, indicating improved comprehension, retention, and active participation in learning. Furthermore, the findings suggested that game-based instruction fosters a more engaging and student-centered learning environment, enhancing motivation and collaboration among learners. These outcomes underscore the potential of game-based learning as a pedagogical tool to address difficulties in Science education and to improve achievement in complex topics such as biodiversity. The study concludes that integrating game-based instruction into Science teaching provides meaningful learning opportunities that positively influence student achievement. It is therefore recommended that educators adopt game-based strategies as a complement to conventional approaches to enhance both engagement and academic success in Science.

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